Teaching the Video Game Generation

What’s interesting in most of these readings is the line between a game and a simulation. There is a difference, although something might actually have qualities of both. This isn’t necessarily a bad thing, but using either as a means to transfer knowledge should be handled with the same care you would use to create a lesson plan intended to be taught in a classroom. They also need to be used in tandem with other training methods.

Found via Library Link of the Day


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