The things we know best are the things we haven’t been taught.
-Marquis de Vauvenargues
The Marquis obviously realized that much of what we learn is learned informally!
I’ve read so much lately on the learning that takes place in games. I remember playing on Atari and Coleco as a child, and then my grandmother gave me a Nintendo when they were the new console in town. The controllers were simple. Most games didn’t require much beyond simple strategy and timing to beat.
These days, games require an incredible level of hand-eye coordination to go along with those strategy and timing issues. Not only that, but many of the RPGs include a storyline you have to follow closely to make sure you can solve problems on higher levels.
There is much thought on the educational value of these experiences, having to multi-task, to solve problems on your feet. They’re intangible lessons that really can’t just be taught, and have to be picked up through constructed experiences. (Have I ever mentioned I’d love to work on the educational side of games?) Where better than to pick them up than the constructed experience of a game?