Some creators look at the blank slate of the creation stage and panic. Others look at the editing stage and go into hiding. We all have our own relationships with our craft and our work. In my case, I hate being asked whether I prefer creating or editing because both have their charms and their detractors. And I really don’t like being asked if it’s easier to edit written material or audio material, because it’s like comparing apples and oranges.
As a writer, this is where the fun begins. The manuscript is a lump of play-doh waiting to be twisted, rolled out, and otherwise abused until something hits the “Well…it doesn’t suck…” phase. Notes are made, outlines sometimes drawn back up, holes or otherwise weak points in the story are identified. Sometimes, scenes are completely rewritten. Sometimes, the story itself is completely rewritten. Characters are fleshed out or dropped, world details are added and removed (sometimes in the same editing session). Huge tracts of text are mercilessly cut. In one last step to guard against the trolls and grammarphiles, you then read through it a couple more times looking for those tiny details – spelling, punctuation, etc. – that can throw the more eagle-eyed reader.
As a voice actor, this is the tedious (and sometimes hilarious) part. This is where things like quality control (known in some corners as prooflistening) happen. You sit there and listen to everything accelerated to chipmunk speed (my tracks actually sound more like a little kid), waiting to hear what you actually read in comparison to what’s on the page. The mistakes can be kind of adorable sometimes, especially when your voice sounds like a seven-year-old girl. Then, you go through and clean up the file for any extraneous noises that could throw a listener. And then you get to see just how much your voice changes from day to day as you try to match yourself to fix the lines you misread the first time around.
Regardless of which medium you’re in, this phase is about building the best story you can. It’s very detail-oriented, and leaves you spending too much time wondering what’s “good enough”. It’s also a lot of time spent with your inner critic, which can be debilitating if you let it really get to you. But I’ve found that really good mistakes (and someday I’ll actually think to start creating project blooper reels) are a great way to shut down that inner critic because you remember that the work is fun.